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This is my diary about my X Configs
project. While I'm learning UnrealScript and programming the mutator, I will
report my progress. If you want to learn UnrealScript with me, follow my
diary.
Initial
Requirements: OS> Windows XP // Game> Unreal Tournament 2004 // //
Programming Tool> WOTgreal // Basics
of Object-Oriented Programming
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| Wednesday, 1 June 2005 |
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- Tutorials: MutTutorial
Code With GUI Mutator
Config GUI
- Summary > Do
the same as the previous mutators (create folders, type the code, generate .u
and .int files, edit UT2004.ini), use the code from MutTutorial Code With GUI
and test the mutator (I named it X Configs).
See screenshot
here.
Later, see the Mutator
Config GUI tutorial and try to understand the usefulness of each
paragraph. Now start UnrealEd and click on the
Actor Class Browser (a chess piece
button). Then right-click on Pawn in the class tree and select Edit Script.
Take a look to the attributes (the "var" lines), you will find interesting
things. Do the same for the xPawn class (it's in the sub-class tree of Pawn).
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Learned: Health HealthMax SuperHealthMax MaxMultiJump MultiJumpBoost |
==> Pawn's attribute, starting health. ==> Pawn's
attribute, max health that you can gain. ==> Pawn's attribute, max health
that you can reach with a Keg O' Health. ==> Pawn's attribute, max jumps
in a multi-jump. ==> Pawn's attribute, amount of boost of each jump in a
multi-jump. |
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Definitions: Pawn, the base class of all actors that can be
controlled by players or AI. Pawns are the physical representations of
players and creatures in a level. Pawns have a mesh, collision, and physics.
Pawns can take damage, make sounds, and hold weapons and other inventory. In
short, they are responsible for all physical interaction between the player or
AI and the world. Actor is the base class of all gameplay
objects. A large number of properties, behaviors and interfaces are
implemented in Actor, including: - Display - Animation - Physics and
world interaction - Making sounds - Networking properties - Actor
creation and destruction - Triggering and timers - Actor iterator
functions - Message broadcasting |
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